![]() ![]() ![]() If the battle has not really got going and you can see the flank you are committed too or are going to commit too, is at a fundamental disadvantage to yourself it can pay to allow the enemy a bit of ground in an effort to overextend them. Retreat however can be the right option. If you are losing on a flank it also means you are most likely on a flank where the enemy has numerical superiority, and will mean you are tying up a large part of their army, while more successful flanks make gains. The benefits to standing your ground however are that while you are dying you are putting at least some pressure on the enemy and hopefully killing some at the same time. Retreating ultimately means you are losing men for no gain and without the possibility of any gain most the time. The reason for this is that as infantry on the retreat you will be moving slowly and all the while your unit is running, you are not putting fire down on the enemy, while they fire on you. If you are being decimated often retreating will only make the situation worse for both yourself and the team. The majority of the time and especially for infantry simply the best and only option is to stand your ground. The most important thing to weigh up on deciding to retreat is does it benefit you and more importantly your team in the long run. You have two options on a crumbling flank, stand your ground or retreat. Sometimes even though you may do everything right, things just won’t go to plan. The best results will be had when you combine your forces to face whatever may come your way. It isn’t practical for the entire team to be working as one cohesive unit, however the friendly units within your immediate vicinity are your partners. Ĝommunicate! It will not be practical to tell your team all that is going on, however it is vital for your safety and that of your team that you let them know where key developments are taking place… always alert your team before being hit by cavalry, and where you are. Ělways put your men in melee and fire on command before leaving the spawn area, which will ensure they follow you efficiently. Keep moving! Those who dare win, and as soon as you are spawned your immediate thought should be to gain as much ground as possible, while also taking into account the strengths and weaknesses of the enemy within the areas of the map they control or will control. ĝo not camp! It may be tempting to let your teammates pull all the hard labour why you pick of the easy kills, but it is not healthy for a cohesive team and nine times out of ten the units that move will be isolated and killed before your eventual ignominious demise. When taking sustained or heavy casualties use fire at will to keep your men returning fire otherwise your firing pattern will be disrupted with them reloading at different times and constantly trying to adjust into a new firing line. Both have their uses and my advice is use fire on command when not taking casualties or taking light losses as it gives the most concentrated volley. Using just fire at will, or just fire on command. It is a common mistake and one easily made, but when you go to range you should always have your men in fire on command as otherwise they will fire there shots immediately when going to range mode. Having men on fire at will when going to range. Never go into combat without reloaded weapons! It may be tempting to immediately get moving again after an intense firefight, but you will be sorry when you come across an enemy line that bears arms and when you go to range you have no bullets in your guns. The best flanks are composed of infantry that set up side by side each other, with perhaps rifles and light infantry spread out and screening in front. ĝon’t overlap lines! Not only is it incredibly annoying when someone positions either directly in front or behind your unit, it is also incredibly ineffective. It is also important to counter charge your troops after no more than three seconds of receiving the enemy cavalry charge. As infantry always try to go into five row melee, and tighten the line to its maximum extent before being hit into by cavalry. ĝon’t run in range and don’t charge in range! Whenever you intend to do any sort of movement with your unit it is imperative you put your men in fire on command, and then melee. ![]()
0 Comments
Leave a Reply. |